What does it take to compute?

As tablets begin to overtake desktop and laptop computers as the “go to” piece of hardware for getting a job done, the need for a big OS and big apps falls into question. Case in point, you can shoot HD, edit and upload to your favorite web repository from an iPod Touch, Android phone, Windows Phone, etc. Apple’s latest OS- Lion, pulls liberally from the iOS devices, and Windows 8 is rumored to be a lot like their Windows Phone OS. It is with this background that I checked out how big the apps were in my Mac OS Applications folder, and I was pretty surprised by the results. Continue reading “What does it take to compute?”

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Apple’s new iMovie Pro. (aka Final Cut Pro X)

Say goodbye to the Pro Apps as you know them. The writing has been on the wall for several years, yet many Final Cut Pro and Final Cut Studio users continue to cling to the hope that Apple will make a major leap with Final Cut Pro and bring it into 64-bit computing, and finally address the numerous issues that have been on wish lists, sometimes for an entire decade.

Well, Apple demoed iMovie Pro at the FCP SuperMeet this past Tuesday April 12th and made absolutely no qualms about visually signifying the end of the Pro apps as we know them. There was no talk of Color. Soundtrack, Motion, Compressor, DVD Studio Pro, Blu-ray authoring, 3D authoring, feature film features, etc. No the focus was solely on Apple iMovie Pro.

How did we get to this sorry state? Well, I think there was a conversation in January that sort of went like this: Continue reading “Apple’s new iMovie Pro. (aka Final Cut Pro X)”

Apple v. Adobe. – FCS v. CS5. – The choice is pretty clear.

Adobe CS5 boxAdobe has really been pushing the limits when it comes to what the software package can do. From CS3, which was nice, but had a few carryover PC apps from a recent purchase, to CS4 which broke new ground in terms of authoring DVD’s for Flash, video in a PDF, and more.

Now CS5 jumps a whole new direction with 64-bit ONLY computing. This cuts some old computers off, but with a decent system, you can access tons more RAM. Add to this the new Mercury Engine using GPU to handle video processing and you can handle multiple streams of heavily compressed video where one stream used to choke a computer. Specifically I mean H.264 and AVCHD, which seem to becoming defacto standards in tapeless acquisition these days.

In an article in EventDV Magazine, Jan Ozer does a pretty nice head-to head comparison and Continue reading “Apple v. Adobe. – FCS v. CS5. – The choice is pretty clear.”

Apple lays off 40 from FCP team, before NAB?

picture-7.pngApple laying off 40 people from the Final Cut Pro software team has been noted on Twitter, but not corroborated anywhere else as I can find.

But if the layoffs are actually true, it begs us to wonder what Apple’s long term dedication is to high-end computers, and professional apps— especially considering that the vast majority of profits come from: iPods, iPhones, iApps, iMacs, iBookstore, iTunes music & TV shows, laptops and soon- iPad.

Continue reading “Apple lays off 40 from FCP team, before NAB?”

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