iPhone 4’s 960×640 pixel screen as camcorder monitor?

iPhone 4 imageALarshall LCD Monitor lot has been said about the iPhone 4 screen’s incredible resolution.

Packing a 960×640 (o.6 MP) resolution into a screen that small means it is 326 pixels per inch. Unless you have perfect vision, reviewers have said that you’ll just not be able to make out individual pixels. This is a very high resolution for any portable LCD screen, and when shooting HD video, a high resolution monitor is critical.  Continue reading “iPhone 4’s 960×640 pixel screen as camcorder monitor?”

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Apple v. Adobe. – FCS v. CS5. – The choice is pretty clear.

Adobe CS5 boxAdobe has really been pushing the limits when it comes to what the software package can do. From CS3, which was nice, but had a few carryover PC apps from a recent purchase, to CS4 which broke new ground in terms of authoring DVD’s for Flash, video in a PDF, and more.

Now CS5 jumps a whole new direction with 64-bit ONLY computing. This cuts some old computers off, but with a decent system, you can access tons more RAM. Add to this the new Mercury Engine using GPU to handle video processing and you can handle multiple streams of heavily compressed video where one stream used to choke a computer. Specifically I mean H.264 and AVCHD, which seem to becoming defacto standards in tapeless acquisition these days.

In an article in EventDV Magazine, Jan Ozer does a pretty nice head-to head comparison and Continue reading “Apple v. Adobe. – FCS v. CS5. – The choice is pretty clear.”

I’ve returned.

After a couple years writing some great articles and reviews elsewhere, I’ve decided to roll all this media back together under one umbrella. Amazingly, after nearly 7 years of no posts, my work here gets more traffic than the other blog ever did. Plus I have complete control of the blog here and can make changes how and when I see fit, like tying Facebook and Twitter into the blog. Continue reading “I’ve returned.”

Break free of Apple’s limitations. OS-X on a PC.

shuttle1.jpgI’ve blustered on and on about how Apple doesn’t offer anything like a Shuttle PC for Pro Mac users who need something smaller- or something that is rack mountable, to easily integrate, remain connected to, and travel with all the other video gear.

Pictured here is Shuttle’s Quad-Core Xeon Processor. I pitted the Shuttle against the Mac Pro, similarly configured, and guess which costs more? Moreover, there’s an article on LifeHacker which can make the Shuttle (or any similar build your own) system the cheapest Mac Pro anywhere…

Continue reading “Break free of Apple’s limitations. OS-X on a PC.”

Cell Phones, Wireless Keyboards & data secuity— or not!

finger3.jpgThe biggest difference between Mac OS-9 (and earlier) and X is that the owner of the machine is not the sole user. By this I mean that OS-X integrated the multiuser OS architecture that the person who bought the machine is always one of many users (even if they are the only user).

A recent iPhone article brought this to light because, now, as phones and PDA’s get more powerful, they too could benefit from multi-user technology that would let you hand your phone/ pda/ web browser/ ipod/ mail tool, to someone else to make a call, without giving them complete access to all your private e-mail, web browsing history, and more. Apple’s simple “slide to unlock” is simply not enough… Continue reading “Cell Phones, Wireless Keyboards & data secuity— or not!”

Leopard. 1 million files. Little improvement.

os9comic.gifI am a reluctant user of OS-X.

Three things turned me off to the new OS.
Apple has yet to rectify the problem(s), some of which I know are not directly their fault and will never be “fixed” because that’s the cost of “progress.”
The three things are:

The size and complexity of the OS has exploded.

The eye candy takes too much processor power.

OS-X still doesn’t work right.

.

.

Continue reading “Leopard. 1 million files. Little improvement.”

Red rolling shutter redux

fans.jpgThere’s been a bit of discussion about the image distortion caused by the scanning (rolling) shutter used by CMOS chips which are starting to proliferate in the prosumer and professional video camera world. The key problem, as I have mentioned previously, is that the scanning imaging device is no longer sending the image solely to scanning displays- i.e. tube televisions. Today’s displays include plasma, LCD, DLP, OLED, etc. Most are progressive, but some include circuitry to display the image as if it were a scanning device.

Confused yet?

Mike Curtis, of HD For Indies, is very heavy into RED usage and promotion on his web site. RED is the video camera that I will agree is changing, or will change, the hardware business in the video industry. I checked in with Mike about the “rolling shutter” issue…

Continue reading “Red rolling shutter redux”

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