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Posts Tagged ‘iphone’

Decent Video Gets Cheaper & Cheaper. Here’s a $25 SD demo.

July 6, 2010 Leave a comment

Some fellow video friends of mine has been sharing some surprisingly good video from a Coby camera that they purchased for around $25 as an impulse by at a drugstore checkout. They’ve attached this camera to their motorcycle and aside from the glaring CMOS “jellocam” the image and sound quality is surprisingly good. Read more…

Wanna make some noise? There’s an app for that: Linear Time Code.

July 2, 2010 Leave a comment

JumpStart LTC generates a Longitudinal Time Code audio signal. It provides a convenient interface for setting dedicated timecode devices (deneke, sound devices, zaxcom, etc).

Many of these devices, as robust as they are, often have no way to manually set the time – and if they do, it usually involves pesky dip switches or something similar. Some start at Hour 0 each time they are powered up with no way to resume a previous timecode. But now there’s a solution for that too! Read more…

iPhone 4’s 960×640 pixel screen as camcorder monitor?

June 28, 2010 7 comments

iPhone 4 imageALarshall LCD Monitor lot has been said about the iPhone 4 screen’s incredible resolution.

Packing a 960×640 (o.6 MP) resolution into a screen that small means it is 326 pixels per inch. Unless you have perfect vision, reviewers have said that you’ll just not be able to make out individual pixels. This is a very high resolution for any portable LCD screen, and when shooting HD video, a high resolution monitor is critical.  Read more…

Apple v. Adobe. – FCS v. CS5. – The choice is pretty clear.

June 27, 2010 Leave a comment

Adobe CS5 boxAdobe has really been pushing the limits when it comes to what the software package can do. From CS3, which was nice, but had a few carryover PC apps from a recent purchase, to CS4 which broke new ground in terms of authoring DVD’s for Flash, video in a PDF, and more.

Now CS5 jumps a whole new direction with 64-bit ONLY computing. This cuts some old computers off, but with a decent system, you can access tons more RAM. Add to this the new Mercury Engine using GPU to handle video processing and you can handle multiple streams of heavily compressed video where one stream used to choke a computer. Specifically I mean H.264 and AVCHD, which seem to becoming defacto standards in tapeless acquisition these days.

In an article in EventDV Magazine, Jan Ozer does a pretty nice head-to head comparison and Read more…

Apple lays off 40 from FCP team, before NAB?

February 20, 2010 1 comment

picture-7.pngApple laying off 40 people from the Final Cut Pro software team has been noted on Twitter, but not corroborated anywhere else as I can find.

But if the layoffs are actually true, it begs us to wonder what Apple’s long term dedication is to high-end computers, and professional apps— especially considering that the vast majority of profits come from: iPods, iPhones, iApps, iMacs, iBookstore, iTunes music & TV shows, laptops and soon- iPad.

Read more…

Apple MobileMess

July 25, 2008 Leave a comment

mm.gifThis week, Tech pundit David Pogue make some excellent points about Apple’s new endeavor to provide Microsoft “Exchange for the rest of us” with Apple’s new MobileMe service. Not only did they give former .Mac subscribers the option to NOT take part in this new service and keep other service that are no longer offered, but Apple has had interminable problems with the new service.

The worst part is, however, the cold shoulder that Apple gives to those who get screwed. Read more…

One step forward – two steps back.

June 26, 2008 1 comment

eraseiphone.jpgAs reported by AppleInsider, Apple’s iPhone 2.0 software enables secure erasure of your personal data, however, it also moves Apple away from iSync compatibility and into their own little cloud of interoperability.isync.gif

Remember iSync?

Back when Palm dominated the PDA world, and Apple had zero inkling of their own phone hardware, they got the bright idea to make hooks in the software to sync phone numbers, addresses, calendars, notes and more between Apple computers (remember those?) and phones and PDAs from other companies. Read more…

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